![]() Though let me make it clear that this comparison is between a pretty mainstream indie hit in Cuphead and a sequel to a cult indie hit that will likely develop a niche audience when it releases. I’m going to go in depth to compare the similarities I’ve noticed with Freedom Planet 2 and Cuphead’s too soon reveals as well as how both developers have updated their games before their release. Now since we’re in 2018, I’m still waiting for a full release of the sequel to one of my favorite indie games. Its called Freedom Planet 2, a sequel to the Kickstarter funded Freedom Planet that maintains the original’s sense of speed, 2D platforming and focus on combat that was revealed in 2015. ![]() There is another indie game that was revealed way back in 2015, but I’m dreading it has a similar Cuphead problem of being revealed way too soon. Yes this game finally came out last year, but it made for a very painful wait for those who were incredibly eager about it. It grabbed everyone by surprise for basically looking like a playable 1930’s cartoon. One game that was often ridiculed for possibly never coming out was Cuphead, which was revealed in an indie sizzle reel at Microsoft’s 2014 E3 conference. ![]() It forces an interested customer to wait for years for the final product or giving them doubts about the game coming out at all. It’s a problem because these games tend to be announced way ahead of they’re development schedule and are in a work in progress. Kingdom Hearts 3 is an example where it got announced 5 years ago, but it is expected to release this year (we’ll see). Normally this is when the publisher and/or the developer makes an announcement for an upcoming game, whether it’s a new IP or a new entry in a series, and the game comes out 3-5 years after its initial reveal. A recurring problem with video games is that certain games tend to be revealed or announced way too early.
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